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2022-05-10 Update
May 11, 2022
by
EternalAmbiguity
Not a whole lot in the way of visible changes, but the backend has changed completely, hopefully to allow the game to run far more smoothly. The nitty-gritty is that it's using Unity's DOTS for everyt...
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2022-01-07 Update
January 07, 2022
by
EternalAmbiguity
made generation of clutter realtime and randomized...
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2021-06-24 Update
June 26, 2021
by
EternalAmbiguity
Moved to a "new" map and added a door locking system...
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2021-05-21 Update
May 22, 2021
by
EternalAmbiguity
Added procedural generation for "clutter." Currently simple Probuilder blocks. These are what the blob will consume to generate "biomaterial."...
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2021-04-20 Update
April 20, 2021
by
EternalAmbiguity
I've implemented an "HVAC" system which sees room temp changes emanating from specific positions on the grid, and running persistently (meaning a heating and cooling effect will combat one another in...
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2021-04-14 Update
April 15, 2021
by
EternalAmbiguity
Update to simulate temperature flow, along with the addition of an enemy "terraformer" to raise the temperature of an area. This is currently dependent upon NPCs being captured - if they are freed the...
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2021-04-06 Update
April 06, 2021
by
EternalAmbiguity
Added climate controls back in to the game. Still trying to figure out how they should work. Also made some small GUI changes...
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