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CA Shooter

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Devlog

  • 2022-05-10 Update
    May 11, 2022 by EternalAmbiguity
    Not a whole lot in the way of visible changes, but the backend has changed completely, hopefully to allow the game to run far more smoothly. The nitty-gritty is that it's using Unity's DOTS for everyt... Continue reading
  • 2022-01-07 Update
    January 07, 2022 by EternalAmbiguity
    made generation of clutter realtime and randomized... Continue reading
  • 2021-06-24 Update
    June 26, 2021 by EternalAmbiguity
    Moved to a "new" map and added a door locking system... Continue reading
  • 2021-05-21 Update
    May 22, 2021 by EternalAmbiguity
    Added procedural generation for "clutter." Currently simple Probuilder blocks. These are what the blob will consume to generate "biomaterial."... Continue reading
  • 2021-04-20 Update
    April 20, 2021 by EternalAmbiguity
    I've implemented an "HVAC" system which sees room temp changes emanating from specific positions on the grid, and running persistently (meaning a heating and cooling effect will combat one another in... Continue reading
  • 2021-04-14 Update
    April 15, 2021 by EternalAmbiguity
    Update to simulate temperature flow, along with the addition of an enemy "terraformer" to raise the temperature of an area. This is currently dependent upon NPCs being captured - if they are freed the... Continue reading
  • 2021-04-06 Update
    April 06, 2021 by EternalAmbiguity
    Added climate controls back in to the game. Still trying to figure out how they should work. Also made some small GUI changes... Continue reading
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